![]() ![]() ![]() The only permanent fix is when From Software releases an update.īut there are a few things you can try. There’s a reason games like Call of Duty: Vanguard compile the shaders on the graphics card before letting you play the game. This is a problem with how the game is coded, and it applies regardless of the hardware you have. After hours of testing, I still experience a stutter moving past the stairs into the rest of the dungeon.Īnd those issues were present on my personal rig with an RTX 3090. You can see the loading zone hiccups early in the Stormfoot Catacombs, as you walk down the stairs into the main section of the dungeon. The loading zone issue is more pervasive, and it’s what caused the most problems for me. The first time you hit a world boss, for example, you’ll see stuttering. For new assets, you’ll see some minor stuttering whenever you encounter a big, new object. This touches two areas of the game: When you hit a loading zone and when new assets show up in the game. If you’re wondering, the problem is shader compilation. Nothing works exactly, but that’s not surprising given the main issue Elden Ring has right now. I tested every solution I could, combining some things I try with games myself and fixes sourced around the internet. The main issue plaguing Elden Ring‘s PC port right now is stuttering. There are some solutions to improve your frame rate in Elden Ring, but not everything can be smoothed over without an official patch. I used a combination of best practices from previous games and some solutions floating around the internet, and there’s good and bad news. There are several other guides with common Elden Ring problems and potential fixes, but do they actually work? I wanted to test them myself. ![]()
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